Update 1.0.1
Here’s the bugfix and balance patch as promised; this will most likely be the final patch the game ever gets unless there is some major bug or issue that I missed. In any case, here are the patch notes:
Improvements:
- Added a pause menu via pressing Esc!
Balance Changes: (for reference, the players max HP is 48 and “effective HP” means the amount of bullets it takes to kill that respecitve enemy)
- Player shot cooldown 0.7s -> 1.2s
- Player post-wave regeneration 4 -> 5
- Weapon recoil 1000 -> 1500
- Slug effective HP 4 -> 2
- Bat base bullet speed 500 -> 570
- Bat bullet damage 7 -> 5
- Golem effective HP 6 -> 4
- Golem bullet speed 400 -> 450
- Golem bullet damage 2 -> 3
- Enemy bullet lifetime 30s -> 60s
- Adjusted enemy spawns in wave 3
This aims to make you rely less on your gun for movement and making it less flexible while keeping your DPS roughly the same. The bat’s faster projectile was also a bit underwhelming so I made it more difficult to dodge and less punishing to get hit by. The golem in general was also a pretty underwhelming threat if you knew how to manage momentum properly, so it’s now not as easy to consistently avoid
Bugfixes:
- Fixed score per kill increasing after every death
- Hopefully fixed enemies rarely spawning outside the bounds of the map
- Fixed bullets not despawning on death
Files
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Bertumine
whacky, momentum based arcade-style shooter
More posts
- v1.0.2 BugfixJul 20, 2024
- Bertumine Release!Jul 16, 2024
- Bertumine Prototype yipee!Dec 30, 2023
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